<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="gqkdv04w:-1f0wwz5me7h0i" version="1">
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Artificer</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:7</reference>
			<equipment_container version="3" open="no">
				<description>Engineer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bit and Brace</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>5 lb</weight>
					<reference>DF1:25</reference>
					<notes>sw-2(2) pi++ each turn to wood.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Delver's Periscope</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Jamming Glue</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>5</quantity>
					<description>Pole, Collapsible</description>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Kit, Backpack (Engineer)</description>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>20 lb</weight>
					<reference>DF1:24</reference>
					<notes>Basic equipment for Engineer. -2 for other skills</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trap-Finder's Kit</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>2 lb</weight>
					<reference>DF4:12</reference>
					<notes>Gives +1 to find, disarm or remove traps</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Field Alchemist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Alchemist's Garb</description>
					<legality_class>4</legality_class>
					<value>225</value>
					<weight>5 lb</weight>
					<reference>DF4:12</reference>
					<notes>-1 DX if worn over armor</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Backpack Alchemy Lab</description>
					<legality_class>4</legality_class>
					<value>1000</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ to identify, -2 to brew.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Flash</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Potion Belt</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
					<equipment version="3">
						<quantity>4</quantity>
						<description>Acid</description>
						<legality_class>4</legality_class>
						<value>10</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3 cor</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>3d min to eat through a mundane lock.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Alchemist's Fire</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3(5) burn/sec (30 sec)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>2 yd radius 1d-1 burn on ground.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tinted Goggles</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>0.5 lb</weight>
					<reference>DF1:26</reference>
					<notes>Protected Vision. Break if penetrated.</notes>
					<categories>
						<category>Optics</category>
					</categories>
					<dr_bonus>
						<location>eyes</location>
						<amount>1</amount>
					</dr_bonus>
					<attribute_bonus>
						<attribute>vision</attribute>
						<amount>-5</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Inventor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Barbarian</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:8</reference>
			<equipment_container version="3" open="no">
				<description>Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Blanaced Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Broadsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Heavy Barbarian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Light Barbarian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Loincloth</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>6 lb</weight>
					<reference>DF13:8</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Partial Mail Top</description>
					<legality_class>4</legality_class>
					<value>75</value>
					<weight>7 lb</weight>
					<reference>DF13:8</reference>
					<notes>Protects 1-3 on 1d</notes>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Polearm</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="yes">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Spear</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Boomerang</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>MA231</reference>
					<ranged_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Stick</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Great Axe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bolas</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B275, MA227</reference>
					<melee_weapon>
						<damage>sw+1 cr</damage>
						<strength>7</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 cr (see B411)</damage>
						<strength>7</strength>
						<accuracy>0</accuracy>
						<range>x3</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Bolas</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flail</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>13&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Sword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>3</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Greatsword</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>900</value>
					<weight>7 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Bard</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:9</reference>
			<equipment_container version="3" open="no">
				<description>Courtly Bard</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>@Stringed@</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Two-handed.</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>320</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<notes>Trimmed with fur</notes>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>81</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<notes>Trimmed with lace</notes>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hose, Regular</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<weight>0.6 lb</weight>
					<reference>DF8:17</reference>
					<notes>Dyed an unremarable color</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>120</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>With extensive embroidery</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>One-Handed Concertina</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>0.5 lb</weight>
					<reference>DF8:22</reference>
					<notes>-1 to Bard-Song</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shirt</description>
					<legality_class>4</legality_class>
					<value>216</value>
					<weight>0.8 lb</weight>
					<reference>DF8:17</reference>
					<notes>Trimmed with lace</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword and Cloak</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword and Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Wandering Minstrel</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>@Woodwind@</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Two-handed. Speech impossible.</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Small</description>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>0.2 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Short Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Basic</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:5</reference>
			<equipment_container version="3" open="no">
				<description>Deluxe Delver's Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:5</reference>
				<equipment_container version="3" open="no">
					<description>Backpack, Frame</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B288</reference>
					<notes>100 lb</notes>
					<categories>
						<category>Basic</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">100 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Bull's Eye Lantern</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>2 lb</weight>
						<reference>DF1:26</reference>
						<notes>6 hours on 1 pt of oil. 10 yd beam. Requires a hand.</notes>
						<categories>
							<category>Light Sources</category>
							<category>Optics</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grapnel</description>
						<legality_class>4</legality_class>
						<value>80</value>
						<weight>2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>5</quantity>
						<description>Oil, Lantern, 1 Pint</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>1 lb</weight>
						<reference>B288</reference>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Rope, 3/4", 10 yd</description>
						<legality_class>4</legality_class>
						<value>25</value>
						<weight>5 lb</weight>
						<reference>DF1:24</reference>
						<notes>Supports 1,100 lb</notes>
						<categories>
							<category>Miscellaneous Hardware</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Sleeping Fur</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>8 lb</weight>
						<reference>DF1:23</reference>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>6</quantity>
						<description>Traveler's Rations</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.5 lb</weight>
						<reference>B288</reference>
						<notes>One meal</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Delver's Webbing</description>
					<legality_class>4</legality_class>
					<value>160</value>
					<weight>3 lb</weight>
					<reference>DF1:25</reference>
					<notes>20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hooded Cape</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>22</value>
					<weight>2.2 lb</weight>
					<reference>DF8:17</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Group Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:6</reference>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crowbar</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>3 lb</weight>
						<reference>DF1:24</reference>
						<melee_weapon>
							<damage>sw+2 cr</damage>
							<strength>10</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0U</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>-1</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-2</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>sw+2 cr</damage>
							<strength>10</strength>
							<usage>Thrown</usage>
							<accuracy>1</accuracy>
							<range>x1/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-3</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Axe/Mace</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Tools</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pickaxe</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>70</value>
						<weight>3 lb</weight>
						<reference>B271</reference>
						<melee_weapon>
							<damage>sw+1 imp</damage>
							<strength>10</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0U</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-3</modifier>
							</default>
						</melee_weapon>
						<notes>May get stuck. Improves digging speed</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Tools</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Shovel</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>12</value>
						<weight>6 lb</weight>
						<reference>B289</reference>
						<notes>Speeds up digging</notes>
						<categories>
							<category>Tools</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>First Aid Kit</description>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>2 lb</weight>
						<reference>DF1:24</reference>
						<notes>+1 to First Aid</notes>
						<categories>
							<category>Medical Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Group Basics</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>20 lb</weight>
						<reference>DF1:23</reference>
						<notes>Basic EQ for Cooking/Survival for 3-8 people</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pole, 10'</description>
						<legality_class>4</legality_class>
						<value>8</value>
						<weight>5 lb</weight>
						<reference>DF1:24</reference>
						<categories>
							<category>Miscellaneous Hardware</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Tent, 4-Man</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>30 lb</weight>
						<reference>B288</reference>
						<notes>Includes ropes; requires two 6' poles</notes>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Minimal Delver's Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:5</reference>
				<equipment_container version="3" open="no">
					<description>Canteen</description>
					<tech_level>5</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Water, 1 quart</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight>2 lb</weight>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Blanket</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>4 lb</weight>
						<reference>B288</reference>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Personal Basics</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>1 lb</weight>
						<reference>DF1:23</reference>
						<notes>Basic EQ for individual Survival</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Rope, 3/8", 10 yards</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>1.5 lb</weight>
						<reference>B288</reference>
						<notes>Supports 300 lbs.</notes>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Torch</description>
						<legality_class>4</legality_class>
						<value>3</value>
						<weight>1 lb</weight>
						<reference>DF1:24</reference>
						<notes>Burns for 1 hour, 2 yd.</notes>
						<categories>
							<category>Light Sources</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Traveler's Rations</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.5 lb</weight>
						<reference>B288</reference>
						<notes>One meal</notes>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Cleric</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:10</reference>
			<equipment_container version="3" open="no">
				<description>Agricultural</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flail</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>13&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Artificer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Staff Sling</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw+1 pi</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Evil</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<notes>Replace Healer's Kit with this</notes>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Fighting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Fire</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flamethrower</description>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>15 lb</weight>
					<reference>DF7:34</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<strength>10&#8224;</strength>
						<usage>Spray</usage>
						<accuracy>-</accuracy>
						<range>6</range>
						<rate_of_fire>Jet</rate_of_fire>
						<shots>4(30i)</shots>
						<bulk>-6</bulk>
						<recoil>-</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<specialization>Flamethrower</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Each shot is 1 pint of liquid</notes>
					<categories>
						<category>Ranged Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>8</quantity>
					<description>Oil, Lantern, 1 Pint</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Healing</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>3</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Minor Healing Potion</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 1d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Hunting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Love</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Carmine, 1 oz</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Henna, 1 oz</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Musk, 1 oz</description>
					<legality_class>4</legality_class>
					<value>28</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Myrrh, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Whip, 2 yards long</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>4 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw-2(0.5) cr</damage>
						<strength>7</strength>
						<reach>1-2*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Messenger/Rogue</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sandals</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>0.5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Night</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>Night-pattern; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>0.5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sea</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trident</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3(0.5) imp</damage>
						<strength>11</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4(0.5) imp</damage>
						<strength>10&#8224;</strength>
						<usage>Two Hands</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Can strike to disarm without -2 to hit for non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Strom</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sun</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="yes">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>War</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Druid</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:13</reference>
			<equipment_container version="3" open="no">
				<description>Beastmaster</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Melee Net</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>see B411</damage>
						<strength>8</strength>
						<accuracy>1</accuracy>
						<range>spec</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Elementalist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Loincloth</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>10</value>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Tunic</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Green Druid</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Druidic Fertilizer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Wolfsbane</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels lycanthropes.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Holy Warrior</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:14</reference>
			<equipment_container version="3" open="no">
				<description>Armor of God</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Crusader</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sollerets</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>150</value>
					<weight>7 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Evil Crusader</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spiked Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spiked Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Agriculture</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Artificers</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Cities</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Barrel Helm</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>240</value>
					<weight>10 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>face</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>3</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Barrel Helm</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>240</value>
					<weight>10 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>face</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Earth</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Dwarven Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Fire</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flamethrower</description>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>15 lb</weight>
					<reference>DF7:34</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<strength>10&#8224;</strength>
						<usage>Spray</usage>
						<accuracy>-</accuracy>
						<range>6</range>
						<rate_of_fire>Jet</rate_of_fire>
						<shots>4(30i)</shots>
						<bulk>-6</bulk>
						<recoil>-</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<specialization>Flamethrower</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Each shot is 1 pint of liquid</notes>
					<categories>
						<category>Ranged Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>10</quantity>
					<description>Oil, Lantern, 1 Pint</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<categories>
						<category>Light Sources</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Healing</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Halfling Joy Powder</description>
					<legality_class>4</legality_class>
					<value>55</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Minor Healing Potion</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 1d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Love</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Carmine, 1 oz</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Musk, 1 oz</description>
					<legality_class>4</legality_class>
					<value>28</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Partial Plate Top</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<weight>8 lb</weight>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Studded Leather Skirt</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>3</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>3</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Messengers/Rogues</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Night</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>Night-pattern; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>6</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Face Mask</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>face</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Storms</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Hunt</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Sea</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Melee Net</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>see B411</damage>
						<strength>8</strength>
						<accuracy>1</accuracy>
						<range>spec</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>250</value>
					<weight>21 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>210</value>
					<weight>14 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trident</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3(0.5) imp</damage>
						<strength>11</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4(0.5) imp</damage>
						<strength>10&#8224;</strength>
						<usage>Two Hands</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Can strike to disarm without -2 to hit for non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Sun</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bronze Breastplate</description>
					<tech_level>1</tech_level>
					<legality_class>3</legality_class>
					<value>400</value>
					<weight>20 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mirrored Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>Allows Block roll vs. Vision-Based attacks</notes>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sandals</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>0.5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of War</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Scourge of Good</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Orcish Energy Brew</description>
					<legality_class>4</legality_class>
					<value>45</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<notes>Drinkable. Restores 1d/2 FP lost to exertion; Become nauseated for 1d minutes on failed HT roll</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Innkeeper</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:19</reference>
			<equipment_container version="3" open="no">
				<description>Establishment Proprietor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Polar Beer, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:31</reference>
						<notes>DR 1 vs. fire for 1 hour; -1 FP/15 minutes from shivering</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Achewater, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>16</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Small Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>14</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Hole-in-the-Wall Barkeep</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>16</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>4</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Small Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>14</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Drinking Set</description>
					<legality_class>4</legality_class>
					<value>7</value>
					<weight>3 lb</weight>
					<reference>DF8:14</reference>
					<notes>For four people</notes>
					<categories>
						<category>Household Items</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST7)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>7</strength>
							<accuracy>1</accuracy>
							<range>105/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>120/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>9</strength>
							<accuracy>1</accuracy>
							<range>135/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>10</strength>
							<accuracy>1</accuracy>
							<range>150/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>11</strength>
							<accuracy>1</accuracy>
							<range>165/220</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>12</strength>
							<accuracy>1</accuracy>
							<range>180/240</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>13</strength>
							<accuracy>1</accuracy>
							<range>195/260</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>14</strength>
							<accuracy>1</accuracy>
							<range>210/280</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>15</strength>
							<accuracy>1</accuracy>
							<range>225/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>16</strength>
							<accuracy>1</accuracy>
							<range>240/320</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>17</strength>
							<accuracy>1</accuracy>
							<range>255/340</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>18</strength>
							<accuracy>1</accuracy>
							<range>270/360</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>19</strength>
							<accuracy>1</accuracy>
							<range>285/380</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>20</strength>
							<accuracy>1</accuracy>
							<range>300/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>9</quantity>
					<description>Traveler's Rations</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<notes>One meal</notes>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Knight</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:19</reference>
			<equipment_container version="3" open="no">
				<description>Axe-and-Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hatchet</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Heavy Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sollerets</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>150</value>
					<weight>7 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Light Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Medium Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Gloves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Polearm</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword-and-Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Great Axe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Sword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Greatsword</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>800</value>
					<weight>7 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Martial Artist</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:21</reference>
			<equipment_container version="3" open="no">
				<description>Armored Martial Artist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Laminate Plate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>900</value>
					<weight>30 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>5</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Empty-Hand Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nunchaku</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+1 cr</damage>
						<strength>7</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sai</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Sai</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1.5 lb</weight>
					<reference>MA227</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swung (Knife)</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Maine-Gauche</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrust (Knife)</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Maine-Gauche</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swung (Main-Gauche)</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrust (Main-Gauche)</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrown</usage>
						<accuracy>0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shortsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Baton</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shuriken</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>6</quantity>
					<description>Shuriken</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>0.1 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Claw</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Smallsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Short Staff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Staff</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Ninja</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:22</reference>
			<equipment_container version="3" open="no">
				<description>Master of Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Hatchet</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>60</value>
						<weight>2 lb</weight>
						<reference>B271</reference>
						<melee_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-3</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Thrown</usage>
							<accuracy>1</accuracy>
							<range>x1.5/x2.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Axe/Mace</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Large Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>60</value>
						<weight>1 lb</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-2 cut</damage>
							<strength>6</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.8/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>6</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Kusari</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>105</value>
					<weight>5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1-4*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Armored</description>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>8 lb</weight>
					<reference>DF12:16</reference>
					<categories>
						<category>Body Armor</category>
						<category>Clothing</category>
						<category>Headgear</category>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Tonfa</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1.5 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Butt Jab</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swing</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>7</strength>
						<usage>Thrust</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Missiles</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>5</quantity>
						<description>Monster Drool</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Utility. Immediate roll HT or take 2 injury.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Poisons</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Nageteppo, Flash</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Nageteppo, Smoke</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>6</quantity>
						<description>Caltrops, 1 hex</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>0.5 lb</weight>
						<reference>DF1:25</reference>
						<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>6</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>4</quantity>
						<description>Small Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>30</value>
						<weight>0.5 lb</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-3 cut</damage>
							<strength>5</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr-1 imp</damage>
							<strength>5</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr-1 imp</damage>
							<strength>5</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.5/x1</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-1</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>10</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>10</quantity>
						<description>Arrow, Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2)</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Short Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>75</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>2 lb</weight>
					<reference>DF12:13</reference>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tonfa</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1.5 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Butt Jab</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swing</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>7</strength>
						<usage>Thrust</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Stealth</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>5</quantity>
						<description>Blowpipe Darts</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>5</quantity>
						<description>Monster Drool</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Utility. Immediate roll HT or take 2 injury.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Poisons</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Dark, Quiet</description>
					<legality_class>4</legality_class>
					<value>1050</value>
					<weight>2 lb</weight>
					<reference>DF12:16</reference>
					<notes>+2 Stealth vs. Hearing and Vision when still, +1 if moving</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tabi, Stealthy</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>0.5 lb</weight>
					<reference>DF12:15</reference>
					<notes>+1 Stealth vs. Hearing</notes>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Tools</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Nageteppo, Flash</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Nageteppo, Smoke</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>6</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Reversible</description>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>2 lb</weight>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Scholar</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:23</reference>
			<equipment_container version="3" open="no">
				<description>Curator</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:23</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>10</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>10</quantity>
						<description>Crossbow Bolt, Bodkin</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B277</reference>
						<notes>Damage is piercing, armor divisor (2)</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Repeating Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-3 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>40/80</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>45/90</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>50/100</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>55/110</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>60/120</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>65/130</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>70/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>75/150</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>80/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>85/170</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>90/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>2d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>95/190</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>2d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>100/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Whip, 3 yards long</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>6 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw-2(0.5) cr</damage>
						<strength>8</strength>
						<reach>1-3*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Professor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:23</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>20</quantity>
					<description>Paper, Rice</description>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.0125 lb</weight>
					<reference>DF8:27</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rubbing Wax</description>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>1 lb</weight>
					<reference>DF8:27</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Textbook (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>6 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thesis (@Skill@, 4 Points)</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>12 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Wise Man</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Wolfsbane</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels lycanthropes.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Scout</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:24</reference>
			<equipment_container version="3" open="no">
				<description>Bounty Hunter</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver, Large</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>25</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>25</quantity>
						<description>Arrow, Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2)</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Ranger</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>20</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sharpshooter</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Composite Bow</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>900</value>
					<weight>4 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+3 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x20/x25</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver, Large</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>25</quantity>
						<description>Arrow, Fine</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>+1 damage</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>25</quantity>
						<description>Arrow, Fine Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2), +1 damage</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Summoner</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:25</reference>
			<equipment_container version="3" open="no">
				<description>Demonologist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rapier</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>2.75 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Elementalist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Decorated Enchanted Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>370</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Extensive relief, set with $280 of gems; 5 FP power item; Enchanted with Staff</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Potion Belt</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Alchemist's Fire</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3(5) burn/sec (30 sec)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>2 yd radius 1d-1 burn on ground.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Liquid Ice</description>
						<legality_class>4</legality_class>
						<value>250</value>
						<weight>1 lb</weight>
						<reference>DF1:29</reference>
						<ranged_weapon>
							<damage>2d burn (cold)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>Grenade. Armor provides 1/5 DR.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Paut</description>
						<legality_class>4</legality_class>
						<value>135</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Potion. 4 FP (Magic).</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Potions</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>High-Overhead Summoner</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Ambergris</description>
					<legality_class>4</legality_class>
					<value>35</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bowl</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.3 lb</weight>
					<reference>DF8:14</reference>
					<categories>
						<category>Cooking</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>10</quantity>
					<description>Candle, Beeswax</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Sufficient to read by. 24 hr.</notes>
					<categories>
						<category>Light Sources</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Cedar Resin</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Chalk</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.25 lb</weight>
					<reference>DF8:26</reference>
					<categories>
						<category>Writing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Tall</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Myrrh, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>16</quantity>
					<description>Salt, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Sumac</description>
					<legality_class>4</legality_class>
					<value>38</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Necromancer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Fine Wooden Stake</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>0.5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr(0.5) imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr(0.5) imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Necromantic Preservative</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<weight>1 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>16</quantity>
					<description>Salt, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scythe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>5 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11&#8225;</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw imp</damage>
						<strength>11&#8225;</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<notes>May get stuck in 2nd mode</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shovel</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>6 lb</weight>
					<reference>B289</reference>
					<notes>Speeds up digging</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Silver-Coated Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shaman</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Blowpipe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>1 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>20</quantity>
					<description>Blowpipe Darts</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>0.1</value>
					<weight>0.05 lb</weight>
					<reference>B276</reference>
					<categories>
						<category>Ammunition</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Tunic</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Swashbuckler</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:26</reference>
			<equipment_container version="3" open="no">
				<description>Bladed Ruffian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Gentleman Adventurer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>240</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>54</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>360</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Rapier and Buckler</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rapier</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>2.75 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Saber</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shortsword-and-Main-Gauche</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Main-Gauche</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1.25 lb</weight>
					<reference>MA228</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>6</strength>
						<usage>Swung (Knife)</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust (Knife)</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>6</strength>
						<usage>Swung (Main-Gauche)</usage>
						<reach>C,1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust (Main-Gauche)</usage>
						<reach>C,1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>DR +4 to wielding hand</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Smallsword-and-Cloak</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Thief</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:27</reference>
			<equipment_container version="3" open="no">
				<description>Assassin</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>4</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garrote</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.01 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>see B405</damage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Garrote</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>0.1 lb</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Nageteppo, Flash</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST7)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>7</strength>
							<accuracy>1</accuracy>
							<range>105/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>120/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>9</strength>
							<accuracy>1</accuracy>
							<range>135/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>10</strength>
							<accuracy>1</accuracy>
							<range>150/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>11</strength>
							<accuracy>1</accuracy>
							<range>165/220</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>12</strength>
							<accuracy>1</accuracy>
							<range>180/240</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>13</strength>
							<accuracy>1</accuracy>
							<range>195/260</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>14</strength>
							<accuracy>1</accuracy>
							<range>210/280</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>15</strength>
							<accuracy>1</accuracy>
							<range>225/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>16</strength>
							<accuracy>1</accuracy>
							<range>240/320</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>17</strength>
							<accuracy>1</accuracy>
							<range>255/340</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>18</strength>
							<accuracy>1</accuracy>
							<range>270/360</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>19</strength>
							<accuracy>1</accuracy>
							<range>285/380</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>20</strength>
							<accuracy>1</accuracy>
							<range>300/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>12</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Basic Thief</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>0.1 lb</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spy's Horn</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>DF1:26</reference>
					<notes>Listen through doors etc at penalty of (DR+HP)/5</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Burglar</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Burglar Bar</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>DF8:25</reference>
					<notes>+1 to Traps for disarming</notes>
					<categories>
						<category>Thief/Spy</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Grapnel</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks, Good</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>+1 to Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thieves' Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<notes>Ignore weight for encumbrance for Climbing and Stealth rolls</notes>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trap-Finder's Kit</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>2 lb</weight>
					<reference>DF4:12</reference>
					<notes>Gives +1 to find, disarm or remove traps</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Wizard</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:28</reference>
			<equipment_container version="3" open="no">
				<description>Fighting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Scholarly</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Decorated Enchanted Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>520</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Extensive relief, set with $430 of gems; 6 FP power item; Enchanted with Staff</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>2</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
</template>
